stellaris what causes late game lag. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. stellaris what causes late game lag

 
 This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPUstellaris what causes late game lag  Sunburnt_Hobo • 2 yr

RULE 5: A photo of a tweet proving this is true. Stellaris: Bug Reports. So to prevent deceleration we need to reduce CPU load. Best. Multiplayer. These are also important for improving late game performance by slowing pop growth. that is a lot of calculations it has to do. Less pops means less of that as well, which is what EDAI provides some of for late-game. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. I find limiting the mods I use helps. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. Warp or hyperdrive only seems to reduce late game lag for me. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. Originally posted by Elitewrecker PT: 2500 is the default game end date. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. #7. The main solution I use is the one above. The limitation is the game engine. Baron Jukaga Loyalist Commander. And are they big blobs? Sector AIs are known to cause lag mid to late game. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. And it's not just happening to people with older machines. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Stellaris is pretty speedy in late game with no mods. I can't reproduce this with other games, including CK2 or EU IV. population before lagg starts. Report. On medium late game is tolerable, but still slow. Yeah, it does. I use a i7-6700 @ 4. The real lategame issue isn't "Too few pops", it's "Too many jobs". So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Game Version: 3. Whatever the tick that does the majority of the game calculations causes a hiccup. The further into a save you get you will start to experience something known as late game lag. While you could reduce the amount of pops that causes issues with jobs. #3. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. This current version of Stellaris is probably the worst thus far. Fixing late-game lag. Report. The game doesn't look too bad even on low, honestly. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. 1. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Mods make lag worse but base game as had tons of lag and people complain about base game lag. King Harkinian. Really enjoy long drawn out games where I can plan and micromanage. Consistant frame lag/drops. As populations baloon this obviously becomes a problem. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. I am having heavy lag in late game. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. Beyond that a faster processor is really all you can do. NFL. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. 77 Badges. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. Hi all, We've now released a hotfix, 3. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. Since Master of Orion, I've been an advocate of playing on smaller maps. 6 playthrough in the new patch, the game got catastrophically slow. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. I tried to play the egalitarian multi/species democracy twice. Watch on. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. I really would appreciate if someone could help. I've never experienced "lag" in any Paradox game. Xgamer11270. It is not the same experience. As a result, the number of. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. Its really bad in multiplayer. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. 6. The biggest remaining late game Performance killer is caused by free jobs. This is caused by high pop counts, among other things. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. I got a i5 6600k ~ 4,4Ghz + 980ti. ago. Most of the late game lag comes from population. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. Also don't make HUGE sectors. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. What and why cancerous fleet lag you might be wondering. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. You would probably need a NASA Supercomputer to not get late game lag. For example, selecting a 6/7 battleship. The best thing to reduce the current late game lag in 2. So I can't seem to get into the late game to see how bad the lag is. Hopefully Paradox will require all mods to be distributed zipped at some point. No matter your system. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. It's a nearly decade old game running on a nearly 2 decade old engine. #3. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. 5GHz processor, eight gigs of RAM. it's. 4 test branch fixes the worst of the stutter. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. I just thought the Xbox series x would be able to take on a lot more. If you have struggled through the pain, you will know this all to well. 5 seconds, then lag for . 3. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. The overlay might have an FPS limiter. Having a dozen of such fleets also makes fleet manager borderline unusable. 5 seconds. sgagnon • 5 yr. Turn on planetary/sector automation. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. Kayden_II Banned. 7 (ea03) which causes game to crash about 55 minutes after start of play. 909. Some of the causes of fleet selection lag, and how to deal with them. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Game is paused during demo, outliner sections are collapsed and outliner update rate is. Some mods can absolutely kill your game. Mid-to-Late game - I can't even play wih Normal speed. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. which is definitely a contributing issue to performance slowdowns in those games. 9 - GTX960) OFC on my old Q6600 @2. 2400 is the default endgame, and 2400 is the point where lag really hits. 3. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. Deciding how you prepare for the end-game crisis can determine your goals for the late game. The overlay might have an FPS limiter. Azunai Aug 25, 2018 @ 7:20am. It only affects how much RAM the game can adress. (I5 k6600@3. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Ive tested this out and switched to all A. 6 to 45 FPS. Jump to latest Follow Reply. The Lag. 4. KaranSjett • 2 mo. The Problem isn't the tick lenght, it's the LAG! #2. My megathread post Part 1 Part 2. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. But its a pop thing even though lately its a lot better. 1. ago. g. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. Kill them all, to free your cpu. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. It condenses jobs and pops into like 10 per planet, any more pops are converted. When i restarted my PC and loaded a save speed went back to fast again. Didn't fix the issue though because I had 43% of the galaxy's pops. But late game lag gets to be terrible, and my system is no slacker. This should be standard in any player, sorry Gamer™ toolbox. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. There is no reason to play this game otherwise. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. 144. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. ) Mankind fears thought as. Lag is caused mostly by pops and pops calculations. The answer is quantity of habitable worlds. Planetary Diversity. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. So you want to reduce those. Seems to get truly bad after about. 6Ghz and I have late game lag. Showing 1 - 2 of 2 comments. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. ) Dormant Gates. 25)Getting a bit tired of people stating this. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. 6 playthrough in the new patch, the game got catastrophically slow. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. OddballAdvent • 7 min. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Late game performance tips that work. R5: So I broke my game on Xbox with late game lag in mid game. Like seriously, I would have arorund 500. So to reduce lag in existing games: Purge empires. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. Is anyone getting same freezes on 3. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Too many pops, too many jobs, too many resources. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Population is what causes game lag with how many calculations that run around them. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Good shield and armor. Late game lag. The best way to fix end-game lag is to not buy DLC. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. been sat on the game for 3 days straight and it's gone 30 years. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. Maybe it's a problem with the graphics card. Stuttering. 4 All Dlc's included. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. 4 PATCH NOTES. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. 0 coins. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Whilst the CPU was being utilized. Add a Comment. i know that, i was just saying that that was the only change on my system between earlier 2. This means bigger fleets and higher population, which ultimately makes the lag problem worse. The game actually calls it that specifically. 7 was the worst time of the game. ago. •. Every 4x game lags end game. The engine stellaris runs in only uses 1 cpu core, like all pdx games. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Oblivion Jun 8, 2020 @ 10:53pm. lol, inb4 they add a vic3 option to disable migrations. That means the less type of pops. Stellaris Stuttering p2. #2. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. Maybe not late game lag, but a feature to extend endgame time Lel. ) but get over yourself PDX. 3. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. I'm playing on a laptop with an NVIDIA 950M graphics card. disable guaranteed habitable worlds, for the same reasons as above. Late game lag. There are some mods that help with the lag, but those mess up the already messed up AI. My most recent playthrough has more or less stopped functioning. e. 3 beta patch but it doesn't seem to play any better than the 2. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. Stellaris isn't optimized for multicore. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. 1. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. One month in 30s also isn't a bad speed. So before Federations patch, the game would slow down after 150 years or so, at late game. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Obviously xeno-compatibility would also compound on top of this. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. Smooth experience. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. Simply disabling ship rendering completely is a quick way to eliminate all this lag. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. The main thing that causes lag is apparently pops. McFishTheFish • 2 mo. Absolutely refreshing to play at early-game speeds all the time. 3. You haven't found a solution because there isn't one. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. aka dont touch the mice. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Mods can cause lag. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. And the more pops there are the worse lag gets. Even though combat is basic but so is pretty much everything in Stellaris lol . Generally less pops = more performance. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. 4 game version? Yep, been dealing with this as well (modded to elaborate). That's why there's late-game lag. 3. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. 4. 5 and setting galaxy size to *small*. Bigger than medium is for supercomputers. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. The problem lies in the lack of CPU threads the engine makes use of. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. 3. Stellaris Real-time strategy Strategy video game Gaming. 2's performance is at all times worse then previous versions. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. You’ll see a huge improvement. Very excited for the 2. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. Fewer empires = fewer calculations. anyone have something simular/a fix?16GB here. Advertisement Coins. iii. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Having a dozen of such fleets also makes fleet manager borderline unusable. The AI for what is worth, does the same, adding to this pile greatly. Ethics and Civics Classic. View community ranking In the Top 1% of largest communities on Reddit. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. 7 update, but when I loaded a late-game 2. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. Bigger than medium is for supercomputers. 5 update I get crazy stuttering. I'm using an i7-4790 @3. Stellaris. Stellaris is my. smaller maps is gonna be the easiest solution. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. No Advanced Starts, the same problem as with the difficulty settings. Granted, I always play huge galaxies that end up with lots of empires. Late game stellaris is a chaotic place, full of lag. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. PDX, please, commit to some form of fix for late-game lag. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. This it used to be the case. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. This was super helpful at first, now I regret it. 8GHz should be good enough to handle early to mid-game. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. Please find more details below. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. 7 update, but when I loaded a late-game 2. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Those last 3 are the most important settings. Sunburnt_Hobo • 2 yr. 3. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. Genocide. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game. Subscribe. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. I always found that game difficulty tends to buff early game AI, not late game. No fix I am afraid unless you are a gestalt. 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. This last game was played in the 2. It gives a bunch of options that can reduce lag, but some of them might alter your experience. 0. 3 patch. What you want is. I really would appreciate if someone could help me to reduce the lag. About 1-1. 1.